By Emily Rodda
This text centres on the teenage boy
protagonist Patrick, who longs for adventure and excitement. While using his
computer Patrick is issued an invitation to join a game named 'Finders Keepers'
on a channel he knows to be non-existent. He is pulled through barrier which
defies the linear nature of time to completely different world. Patrick is
given clues, hints and riddles as means to find treasures which have passed
through the barrier never to be seen again.
Rodda employs the literary device
foreshadowing to hint to the audience events that will occur later in the plot.
In ‘Finders Keepers’, the main character Patrick is accused of stealing
his sister’s sunglasses and earrings. This foreshadows the game of ‘finders keepers’
he later plays, whereby objects are lost into a universe that exists parallel
to our own. As this is a book containing puzzles and riddles, it could easily be used as inspiration for a in class experience involving quizzes, students could design thier own quizzes or the whole class could be quizzed in groups using a point system.
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